![]() Fixed an issue with the "Winged Sandals’ weapon charm’s ‘How to Unlock’ text.Increasing recovery times opens the opportunity to weave in secondary fire Kunai more freely. Rather than reduce the amount of healing per projectile, which may lead to feeling locked into focusing on primary fire even more, we’re increasing the recovery time before she can start firing the Healing Ofuda. We’ve seen players tend to get overly focused on maximizing her healing potential and only use primary fire for extended periods of time. Recovery time increased from 0.85 to 1 secondĭeveloper comments: Despite Kiriko’s healing projectiles being slow-moving and single target, her average healing output per match is higher than we’d like.The reduction to primary fire damage will further slow that down as well. Previously, damage boosts and critical damage had an amplified effect for Sojourn since it reduced the time to build energy and lowered the threshold at which her Railgun secondary fire became lethal. Hitting armored targets or other sources of damage reduction will result in quicker energy gains than before. Primary fire damage per projectile reduced from 10 to 9ĭeveloper comments: The energy gain adjustment will help smooth out Sojourn’s average Railgun charge time because it won’t benefit as much from critical damage or damage boost abilities.Each primary fire hit against an enemy player now grants 5 energy Energy gain is no longer based on damage done by primary fire.Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. ![]() Reload time reduced from 2 to 1.75 secondsĭeveloper comments: These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog.Recovery time reduced from 0.85 to 0.8 seconds.Damage per pellet reduced from 6.6 to 6.The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters.By increasing the recovery time on her Primary Fire, Blizzard is adding more opportunity to weave in Kunai. A common playstyle of Kiriko was to largely ignore doing damage and largely focus on healing, which Blizzard wants to reduce the effectiveness of. Kiriko has had the effectiveness of her Primary Fire's healing reduced. By also nerfing her Primary Fire damage by 1 point, the effectiveness of damage boosts like Mercy's are further diminished. Blizzard is planning on reworking Roadhog in the future to add more utility to his kit.īlizzard has specifically targeted the effectiveness of damage boosts on Sojourn by changing her Railgun charge to no longer scale with damage, and instead be a flat rate. ![]() Blizzard made this change to make him more team-reliant to secure kills, and reduce the frustration from his one-shot combo, adding more counterplay. Roadhog has had his Primary Fire and Chain Hook damage reduced, to reduce his one-shot capabilities. New hotfixes are now live for Overwatch 2, featuring nerfs to Orisa, Roadhog, Sojourn, and Kiriko.
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